The Misogyny Debate in Gaming: Microsoft’s Alleged Directive and the Representation of Female Characters

R.A. Sterling
3 min readMar 26, 2024

Recently, Microsoft stirred controversy by advising developers to steer clear of creating female characters with conventional beauty standards, such as curvy women, citing concerns of perpetuating unrealistic body images. Microsoft has been criticized for perpetuating harmful stereotypes and limiting creative expression by intentionally making female characters ugly. While this move has sparked accusations of misogyny and censorship, another game developer, Shift Up, has taken a different route, crafting a protagonist that celebrates natural beauty, strength, and character depth.

Microsoft’s stance on female character design, as exemplified by the portrayal of the heroine in Fable 4, has ignited heated debates within the gaming community. The decision to purposefully make the character “ugly” is pandering to a vocal minority of “slacktivists” rather than embracing true diversity. This approach limits creative freedom and perpetuates a negative stereotype that associates beauty with shallowness.

In stark contrast, Shift Up, a game development studio behind the upcoming title Stellarblade, has embraced a more nuanced approach to character design. Their decision to depict the protagonist, inspired by real-life Korean woman Shin Jae-eun, as beautiful and strong, challenges traditional beauty standards while promoting authenticity and diversity. By drawing inspiration from a real individual, Shift Up aims to not only create a visually stunning character but also imbue her with depth and complexity.

What sets Stellarblade apart is its commitment to portraying a protagonist who embodies more than just physical appearance. Shin Jae-eun serves as a symbol of resilience, strength, and empowerment, promoting a healthy lifestyle and natural beauty. Through her character, Shift Up seeks to inspire players to embrace their own uniqueness and inner strength, rather than conforming to societal norms.

Moreover, Shift Up’s collaboration with Sony Interactive Entertainment underscores a shared commitment to inclusivity and representation in gaming. By publishing Stellarblade, Sony is not only endorsing the game’s message of empowerment but also amplifying diverse voices within the industry.

The contrasting approaches taken by Microsoft and Shift Up highlight the ongoing dialogue surrounding representation in gaming. While Microsoft’s cautionary stance aims to address concerns about perpetuating harmful stereotypes, it is instead stifling creative expression and limiting the potential for diverse narratives. On the other hand, Shift Up’s approach demonstrates that it is possible to create compelling characters that challenge conventional beauty standards while promoting positive values and inclusivity.

Woke Hollywood Hates Women and Femininity: Exposing the Assault on Beauty in Modern Media available here: https://a.co/d/89gWabl

The success of games like Stellarblade lies in their ability to resonate with players on a deeper level, transcending superficial beauty to celebrate authenticity and inner strength. As the gaming industry continues to evolve, it is essential for developers to listen to their audience and to ignore the slacktivists.

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R.A. Sterling
R.A. Sterling

Written by R.A. Sterling

My name is Rhodes Ansel Sterling, author name R.A. Sterling. Themes: space colonization, the environment, and women’s rights. amazon.com/author/rasterling

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