Censoring Eve’s Outfits: A Step Backwards for the Video Game Industry

R.A. Sterling
2 min readApr 27, 2024

In recent times, the video game industry has faced scrutiny over its portrayal of female characters. The controversy surrounding the censorship of Eve’s outfits is a prime example. While some argue for modesty, it’s essential to recognize that censoring revealing attire sends a detrimental message — one that undermines women’s empowerment and stifles creative expression.

The Backward Step

Eve, the iconic character from various video games, has long been celebrated for her bold and revealing outfits. However, a vocal minority — posing as journalists — has pushed for censorship, claiming that such attire objectifies women. But is this really progress?

The False Premise

The argument against Eve’s outfits rests on the assumption that revealing clothing inherently objectifies women. This oversimplification ignores the complexity of individual agency and empowerment. Many women actively choose revealing attire because it allows them to embrace their femininity, express confidence, and challenge societal norms.

Empowerment Through Choice

For many women, dressing revealingly is an act of empowerment. It’s a way to reclaim control over their bodies and defy the restrictive narratives that dictate how women should dress. By censoring Eve’s outfits, we inadvertently silence these voices and perpetuate the idea that women cannot make informed choices about their appearance.

Creative Expression

Video games are an art form — a medium that thrives on creativity, imagination, and boundary-pushing. Eve’s outfits are not mere pixels; they represent artistic expression. By stifling this creativity, we risk homogenizing characters and diluting the richness of gaming narratives.

The Message We Send

When we censor Eve’s outfits, we send a clear message: women should conform to a narrow definition of modesty. But empowerment lies in choice, not restriction. By celebrating diversity — whether it’s through revealing outfits or otherwise — we foster an inclusive gaming environment that respects individual agency.

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The video game industry must recognize that censoring Eve’s outfits is a step backward. Let’s champion empowerment, creativity, and the freedom to express femininity. After all, gaming is about breaking boundaries, not reinforcing them.

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R.A. Sterling

My name is Rhodes Ansel Sterling, author name R.A. Sterling. Themes: space colonization, the environment, and women’s rights. amazon.com/author/rasterling