Balancing Creativity and DEI: Lessons from ‘One Piece’ and Corporate Practices
Definition of Woke:
The term “woke”, typically refers to an individual or ideology perceived as being excessively or self-righteously aware of social issues, often to the point of being dogmatic or intolerant of differing viewpoints. Being “woke” may involve adopting extreme or rigid stances on social justice topics, dismissing alternative perspectives, and engaging in “cancel culture” or online shaming tactics against those who do not align with their beliefs, overzealousness and ideological rigidity associated with certain factions of the social justice movement.
“Woke” is often associated with Virtue signalling, which refers to the practice of publicly expressing one’s moral or ethical beliefs, values, or actions primarily with the intent of demonstrating one’s own righteousness or gaining social approval. It involves engaging in conspicuous displays of support for certain causes or beliefs, often through public statements, social media posts, or symbolic gestures. The term is typically used in a critical or sarcastic manner to suggest that the person engaging in virtue signalling is more concerned with appearing virtuous or morally superior rather than actively working towards meaningful change or taking substantive action.
Virtue signalling is being disingenuous, superficial, and lacking in genuine commitment to the issues being highlighted. It often focuses on performative actions rather than making tangible differences in the world. Additionally, virtue signalling can be a form of self-promotion or a means to gain social status or acceptance within certain communities.
DEI and Creativity
Diversity, Equity, and Inclusion (DEI) are important principles that many organizations strive to incorporate into their culture. However, it’s crucial to understand that the implementation of these principles should not compromise creativity.
In the realm of storytelling, for instance, the manga series “One Piece” is often praised for its diverse and inclusive cast of characters. This diversity isn’t forced or regulated; instead, it naturally arises from the creative process of the author, Eiichiro Oda. The focus is on crafting a compelling and engaging story, and as a result, a diverse cast of characters is created.
However, when DEI is imposed through regulations or external entities, it can sometimes lead to unintended consequences. For example, if a company like Sweet Baby Inc. were to enforce strict DEI guidelines, it could potentially stifle the creative process. The focus shifts from creating high-quality content to ticking off boxes on a checklist. This could lead to lower quality content and a divided audience, rather than a united one.
Similarly, companies like BlackRock have been accused of using DEI as a tool to divide and conquer. By promoting DEI, they can appear progressive and forward-thinking, while simultaneously using these principles to further their own interests.
While DEI is undoubtedly important, it should not be enforced at the expense of creativity. Instead, it should be a natural outcome of a healthy and inclusive creative process. This way, we can enjoy high-quality content that also reflects the diverse world we live in.
The Paradox of Virtue: Body Shaming and Femininity in Media and Gaming
In an attempt to appear virtuous, some creators in Western media and video games have taken to concealing women’s bodies. This is often done under the guise of respect and protection. However, this approach can inadvertently lead to body shaming and the suppression of femininity.
Many women enjoy expressing themselves through their clothing, including outfits that may be considered revealing. This is a personal choice and a form of self-expression that should be respected and represented in all forms of media.
Take, for example, the character Nico Robin from “One Piece”. Her Egghead outfit, which is quite revealing, is a favorite among many fans. Women around the world enjoy cosplaying this character and her outfit. This is a clear indication that many women do not feel oppressed or objectified by such representations, but rather, they feel empowered.
By limiting the representation of women’s bodies in media and video games, we are not protecting or respecting women. Instead, we are shaming them and suppressing their femininity. It’s important to remember that respect and equality are about giving women the freedom to be themselves, without judgment or censorship.
It’s crucial for creators to understand that diversity and representation are about more than just ticking boxes. It’s about authentically representing the world we live in, in all its diversity and complexity. This includes representing women in a way that is true to their experiences and their choices. Only then can we truly achieve diversity, equity, and inclusion in our media.